#RotterdamExperiment 2 – The best gamification is gamification that is unnoticed
The MICE
MARCH 11, 2021
Design principles: This aspect concerns participants’ needs and the game being able to adapt accordingly; various types of games and events for different participants. Purpose-driven gamification – Odyssey/Momentum case study. We used meeting design to do that, which already had some gamification elements to it.
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